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02 / Design

3D, Games &
Interfaces. Built in code.

Machines, worlds and interfaces. The 3D work is generated from Python, from meshes and rigs to rust and dial faces, so every piece can be rebuilt, re-proportioned or re-skinned in seconds. Spin the models, play the game, open the apps.

0Models you can spin
0Districts in tiny Delhi
0Printable gauntlet parts
0Asset packs used

§ 01 — Machines & objects3D

Hard-surface models built entirely from Python in Blender. The mechanics are engineered, not just styled: things that should move do, and nothing clips.

Wasteland Scrambler, front three-quarter render Wasteland Scrambler side profile V-twin engine close-up Speedometer and tachometer Rear three-quarter render Rider's view of the cockpit
Hero · front three-quarter
N° 01 · 3DInteractive 3D
Concept by @nora.pragmatik · re-styled

Wasteland
Scrambler

A post-apocalyptic scrambler, engineered to actually work.

  • STEER25° rake, 117 mm trail, ±35° lock with stop bolts
  • SUSP120 mm travel front and rear, and nothing touches the tyres
  • ENGINEAir-cooled 50° V-twin, every cable and hose routed to a real part
  • PAINTProcedural wear: primer, bare metal, rust, grime, dust, drips
  • CHECKAn automated sweep proves the rig never collides
  • SHIPGLB, FBX, USD and USDZ with baked PBR textures
Red, black and white web-shooter gauntlet render 49 printable parts Hover · thwip
N° 02 · 3D PrintInteractive 3D

Web-Shooter Gauntlet

An Arcane-style wearable built procedurally in Blender. It comes as 49 watertight, 3D-printable STLs with a working spring-piston and palm trigger. Every part is checked for interference across the whole firing animation, and the full rebuild takes 2.4 seconds.

  • Blender · Python
  • Manifold booleans
  • Finger IK
  • STL + BOM
Brass-mounted flintlock pistol render Flintlock pistol exploded into 40 parts 40 parts · rigged Hover · dismantle
N° 03 · 3DInteractive 3D

Flintlock, Dismantled

Rebuilt from a single photo of an antique holster pistol: 40 separate parts, walnut and engraving textures generated in code, and a rig that cocks the hammer, opens the frizzen, pulls the trigger and takes the whole thing apart. It rebuilds headless in about 3 seconds.

  • Blender · Python
  • Drivers + rig
  • GLB / FBX / OBJ

§ 02 — WorldsGames

Everything is generated in code: worlds, characters, meshes and textures. There are no asset packs. Play it right here.

Tiny-planet Delhi with Connaught Place and the Yamuna Kitten courier on the Rajiv Chowk metro platform Jama Masjid and the Red Fort district Connaught Place colonnades Courier walking through CP India Gate
Connaught Place · the Yamuna
N° 04 · GamePlayable · v14
दिल्ली बिल्ली बम बम

Dilli Billi
Bum Bum

Five lost kittens. One very busy little Delhi.

  • V1Tiny-planet engine, kitten courier, galis and rooftops
  • V216 districts, each built around a landmark, plus the Yamuna and its bridges
  • V10People and vehicles modelled by code in Blender
  • V11Real geography and a Yellow Line metro you can ride
  • V13Soundscapes, postcard photo mode, phone controls
  • V14Monsoon showers, Akshardham, windows that glow at dusk
WASD move · E pick up · C tiptoe · touch controls on phones

§ 03 — ScreensInterfaces

Front ends, storefronts and booking flows: the parts of a product people actually touch.

N° 05 · UI · MarketplaceLive

MidjourneyCodes

A subscription platform for curated Midjourney style-reference codes. It gives creators a consistent visual language, fast.

N° 06 · UI · Front endLive

Star Sight

The front end of a demo platform built around meaningful content: a first look at surfacing signal over noise.

N° 07 · UI · Booking flowLive

Book Your AI Clone

The intake and booking front end for a service that turns a person's likeness into a working AI agent.

Something to
make real?

A product model, a game world, an interface. Tell me about it.

Get in touch